

This is the basic point of the game, and what the entire strategy is based on.

A few missions will pit you against other enemy types, like "hybrids" that look like two-armed Genestealers with guns, but most of the time its your long-range Marines against the short-range Stealers. They do have numbers in their favor, and can swarm from multiple directions, or send relentless streams of foes down a hallway after you. They have multiple arms, making them vicious in melee combat, but sport no ranged attacks. You fight a group of purple, shark-looking aliens called Genestealers. They use pretty common weapons, so controlling them should be familiar to you. You play as fanatically religious marine-monks who pilot walking suits of armor called Terminators. Vengeance centers around two warring factions. The game doesn't appear to be using any pen-and-paper or RPG rules anyway, so you can consider this game "inspired by," but not a replication of, the tabletop experience. I must admit that I am not familiar with them, so I'm approaching this review from a strictly video game standpoint. Space Hulk: Vengeance is based off of the Warhammer 40K tabletop games created by Games Workshop.
